LIGHT
4Balancer Lord
ATK:
1700
DEF:
1200
View:
4787
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
Balancer Lord — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 59.5 · Deck: 59.7 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Balancer Lord scores as a Level 4 Cyberse body that buys one extra Normal Summon for 1000 LP, plus a banish-to-summon from hand. Its 1700 ATK and Level 4 search-free body earn no points on their own. The deck evidence (45 archetypes, strong partner co-occurrence) supports a real, practical role in Cyberse shells, but the empty combo sample keeps the combo and resource axes modest and the confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live in hand as a Normal Summon body and appears in all 400 sampled decks, but it has no searcher route in the evidence (observed; the Cyberse restriction is verified from text). |
| Combo & Conversion | 55 | The extra Normal Summon converts one more body into the board, but no recorded boards exist to confirm it (inferred from text). |
| Resource Economy | 35 | The LP-paid extra Normal Summon is tempo, not card advantage, and the banish summon only replaces itself with a body (verified from text). |
| Effect & Interaction | 5 | No opponent interaction is present in the text (verified). |
| Material Utility | 70 | A generic Level 4 LIGHT Cyberse body that still works as material when its effect is negated (verified from text; inferred for the negated case). |
| Resilience & Flexibility | 50 | Once-per-turn restrictions limit it, but the banish effect gives a second use after it leaves the field (verified from text). |
| Deck-Building Efficiency | 75 | Average 1.8 copies with a max of 3 across 400 decks, no garnets or locks, and easy to run as a single generic body (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 59.5, Deck ≈ 59.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 Cyberse body that is easy to fit into a Cyberse shell
- Extra Normal Summon adds tempo for a single LP payment
- Banish effect gives a second use after the card leaves the field
- Appears across 45 archetypes with strong partner co-occurrence
Weaknesses
- No recorded combo appearances, so board conversion is text-only
- Once-per-turn limits on both effects
- No card advantage and no opponent interaction
- Power depends on the Cyberse ecosystem around it
Counters / choke points
- Monsters that negate or banish summoned bodies
- Effect negation of the Normal Summon grant
- Interruption of the Main Phase before the extra Normal Summon is used
Best use
Extra Normal Summon body in Cyberse shells, with a banish-to-summon second use. Decks: Mathmech, Code Talker, Cyberse, Cynet. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn extra Normal Summon for 1000 LP, Cyberse only (card text); Banish effect summons a Level 4 or lower monster from hand, once per turn (card text); Level 4 LIGHT Cyberse Effect Monster with 1700 ATK (card fields); Legal in TCG, OCG, MasterDuel and DuelLinks (formats)
- Observed: Present in all 400 sampled decks with 1.8 average copies (decks_evidence); Spread across 45 archetypes, led by Mathmech and Code Talker (decks_evidence); Strong co-occurrence with Cynet Mining (74%) and Ash Blossom & Joyous Spring (68.8%) (top_partners); Mentioned in 2 guides with Mathmech and Cyberse builds (guides_evidence)
- Inferred: Extender role is the best fit for the extra Normal Summon effect; Negated bodies still function as Level 4 Cyberse material; Accessibility is high because it is a generic Normal Summon body, not because of a searcher
- Data gaps: no combos supplied, so combo conversion is text-only inference decks_running_main equals total_decks (400), so the sample may be conditioned on the card and inclusion rate cannot be measured from it no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only






