Balancer Lord
LIGHT 4

Balancer Lord

  • ATK:
  • 1700

  • DEF:
  • 1200

  • View:
  • 4787




Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
60± 8/ 100
Power Score
Intrinsic 60
Deck 60

Balancer Lord — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 59.5 · Deck: 59.7 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Balancer Lord scores as a Level 4 Cyberse body that buys one extra Normal Summon for 1000 LP, plus a banish-to-summon from hand. Its 1700 ATK and Level 4 search-free body earn no points on their own. The deck evidence (45 archetypes, strong partner co-occurrence) supports a real, practical role in Cyberse shells, but the empty combo sample keeps the combo and resource axes modest and the confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 72 Live in hand as a Normal Summon body and appears in all 400 sampled decks, but it has no searcher route in the evidence (observed; the Cyberse restriction is verified from text).
Combo & Conversion 55 The extra Normal Summon converts one more body into the board, but no recorded boards exist to confirm it (inferred from text).
Resource Economy 35 The LP-paid extra Normal Summon is tempo, not card advantage, and the banish summon only replaces itself with a body (verified from text).
Effect & Interaction 5 No opponent interaction is present in the text (verified).
Material Utility 70 A generic Level 4 LIGHT Cyberse body that still works as material when its effect is negated (verified from text; inferred for the negated case).
Resilience & Flexibility 50 Once-per-turn restrictions limit it, but the banish effect gives a second use after it leaves the field (verified from text).
Deck-Building Efficiency 75 Average 1.8 copies with a max of 3 across 400 decks, no garnets or locks, and easy to run as a single generic body (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 59.5, Deck ≈ 59.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 Cyberse body that is easy to fit into a Cyberse shell
  • Extra Normal Summon adds tempo for a single LP payment
  • Banish effect gives a second use after the card leaves the field
  • Appears across 45 archetypes with strong partner co-occurrence

Weaknesses

  • No recorded combo appearances, so board conversion is text-only
  • Once-per-turn limits on both effects
  • No card advantage and no opponent interaction
  • Power depends on the Cyberse ecosystem around it

Counters / choke points

  • Monsters that negate or banish summoned bodies
  • Effect negation of the Normal Summon grant
  • Interruption of the Main Phase before the extra Normal Summon is used

Best use

Extra Normal Summon body in Cyberse shells, with a banish-to-summon second use. Decks: Mathmech, Code Talker, Cyberse, Cynet. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn extra Normal Summon for 1000 LP, Cyberse only (card text); Banish effect summons a Level 4 or lower monster from hand, once per turn (card text); Level 4 LIGHT Cyberse Effect Monster with 1700 ATK (card fields); Legal in TCG, OCG, MasterDuel and DuelLinks (formats)
  • Observed: Present in all 400 sampled decks with 1.8 average copies (decks_evidence); Spread across 45 archetypes, led by Mathmech and Code Talker (decks_evidence); Strong co-occurrence with Cynet Mining (74%) and Ash Blossom & Joyous Spring (68.8%) (top_partners); Mentioned in 2 guides with Mathmech and Cyberse builds (guides_evidence)
  • Inferred: Extender role is the best fit for the extra Normal Summon effect; Negated bodies still function as Level 4 Cyberse material; Accessibility is high because it is a generic Normal Summon body, not because of a searcher
  • Data gaps: no combos supplied, so combo conversion is text-only inference decks_running_main equals total_decks (400), so the sample may be conditioned on the card and inclusion rate cannot be measured from it no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only











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